Human-Centred Design & User Research

Every digital product should start (and continue!) with people at its heart. Whether you’re creating something new or improving an existing system, we can design and run research to help you understand your community - their motivations, behaviours and current pain-points. We then translate those insights into practical strategies, clear priorities, and design solutions that make your products more useful, accessible, and engaging over time.

Want to learn more?

We’d love to talk about how this could work for your organisation. Whether you have a clear brief or just an idea, we can explore options, share examples, and help you decide the best way forward.

Let’s talk

Introduction

Every digital product should start (and continue) with people at its heart. We create digital experiences that are intuitive, inclusive, and grounded in real user needs. Every project begins by understanding the people who will use your website, platform, or application (their motivations, challenges, and decision-making patterns), and using those insights to guide every design choice.

Our process combines research, collaboration, and testing to make sure the end product works for the people who matter most. Accessibility is built in from the start, not added as an afterthought, so every user has a consistent and equitable experience.

What We Deliver

  • User Research & Personas: Reviewing and refining personas, defining goals, pain points, and needs from your digital product, and conducting ethical research with your community through 1-to-1 interviews, focus groups and surveys.
  • Technical & Tool Review: Assessing your existing systems and communication practices for usability and performance.
  • User Journey Mapping: Identifying how different audiences interact with your platform and where improvements can be made.
  • Co-Design Workshops: Bringing your team and target users together to align on needs and opportunities.
  • Wireframing & Prototyping: Creating clear, functional wireframes and clickable prototypes to test concepts before development.
  • Information Architecture: Defining technical structures, sitemaps, and navigation flows for clarity and scalability.
  • Visual Design: Establishing a visual direction aligned with your brand, creating high-fidelity designs in Figma, and building a component-based Design System for consistency.
  • Usability Testing: Conducting 1-to-1 sessions with real or potential users to get feedback on designs and test early-state prototypes, incorporating feedback into actionable improvements.
  • Accessibility by Default: Designing to WCAG 2.2 AA standards from the very start to ensure inclusivity.

Why It Matters

A product can only succeed if it works for the people it is designed to serve. By starting with real-world insight and keeping users involved throughout, you reduce the risk of wasted time and resources, improve adoption, and build something that genuinely meets people’s needs. For charities and mission-led organisations, this means creating tools that are not only functional, but also inclusive, trustworthy, and aligned with your values.

Typical Costs

Costs vary depending on the scope of research and design work, but here is a guide to what you can expect:

  • Discovery & research phase: from £4,000 for user research, workshops, and strategy recommendations.
  • Full discovery-to-prototype process: from £9,000 including research, design, and tested prototypes.
  • Standalone usability testing: from £2,000 for 5–8 participants and a synthesised report.

Every project is unique, so get in touch and we will be happy to arrange a free workshop to understand your needs and shape the right approach. If funding is a barrier, we can also help identify grants and funding opportunities that may cover discovery and design work.

Contact us to get started

Frequently Asked Questions

Do we need to do research if we already know our audience?

Even if you know your audience well, user research often uncovers unexpected behaviours, barriers, or opportunities that can improve your product. It also helps align your team around shared evidence rather than assumptions.

Can we do just the research without the design?

Yes. We can deliver a standalone research and strategy phase, giving you a clear evidence base to guide your own team or another supplier in the design stage.

How long does a full discovery and design process take?

It depends on scope, but a typical project runs for 6–12 weeks, from initial research to tested prototypes.

Do you test with real users?

Yes. We run usability tests with actual or representative users of your product to ensure the design works in the real world, not just on paper.

How do you ensure accessibility is built in?

We design to WCAG 2.2 AA standards from the very start and include accessibility checks at every stage.

What is your approach to inclusive research?

We design research to include people with diverse needs, backgrounds, and abilities. This may involve providing materials in multiple formats, scheduling sessions at accessible times and locations, offering language support, and making sure participants feel safe and respected throughout the process.

Do you have experience with vulnerable users and hard-to-reach groups?

Yes. Our team has worked extensively with audiences in criminal justice, mental health, education, and refugee contexts. We use trauma-informed approaches, safeguard participant wellbeing, and adapt methods to suit the needs and realities of each group.

What is human-centred design?

Human-centred design is an approach to creating products and services that starts with the needs of the people who will use them, involves those people throughout the process, and continually adapts based on their feedback.

What is design thinking?

Design thinking is a problem-solving method that combines empathy, creativity, and experimentation. It involves understanding users, defining the problem, exploring ideas, prototyping, and testing to arrive at solutions that work in the real world.

What is discovery?

Discovery is the early phase of a project where we research, analyse, and define the problem we are solving before committing to specific solutions. It reduces risk, builds a shared understanding, and ensures we are solving the right problem in the right way.

Is this something our team can do ourselves?

Yes, and we encourage it. Our goal is always to involve your team in the process so they learn skills and methods they can use in future projects. This could mean co-facilitating workshops, joining user research sessions, or helping to shape prototypes together.

Want to learn more?

We’d love to talk about how this could work for your organisation. Whether you have a clear brief or just an idea, we can explore options, share examples, and help you decide the best way forward.

Let’s talk